Arcade Game Typography: The Art of Pixel Type - Toshi Omagari
The 8 x 8 grid, which formed the typographical template for arcade game design in the 70s, 80s and 90s, presented designers with tremendous limitations, but from these strictures came an outpouring of pixelated creativity.
'Arcade Game Typography' presents together, for the first time, hundreds of examples of pixel type which defined gaming for a generation. Divided into chapters which pay respect to typeface styles (calligraphic, stencil, serif, santed etc.) and with thoughtful essays by typeface designer Omagari included throughout, this is an essential addition to any designer's bookshelf and a valuable lesson in working creatively within narrow parameters.
Outrun, Pac Man, Spy Hunter, Tetris, Zelda, all the greats are here - and all owe a debt to their designers for the typography that distinguished them.